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Loading current level is broken in packaged builds #105

@krojew

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@krojew

When loading a game in the same level as the current one, the engine loads the default map in packaged builds. The reason seems to be that the current world gets unloaded from its package, which results in engine not finding it during travel and browsing to the default map as a fallback. A workaround is to load a temporary level first and then perform game loading.

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