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@limbonaut limbonaut commented Jul 23, 2025

Add an option to disable SDK when the project is run from within the Godot editor.

Screenshot 2025-07-23 at 10 13 02

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github-actions bot commented Jul 23, 2025

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📖 Do not forget to update Sentry-docs with your feature once the pull request gets approved.

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@limbonaut limbonaut marked this pull request as ready for review July 23, 2025 08:49
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nitpick: double-negation

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@jpnurmi We already have a flag called enabled, so we’re using disabled_in_x here to indicate an exception from the general rule. If enabled is false, we don’t consider disabled_* flags at all. Hence the name.

@limbonaut limbonaut merged commit 2804690 into main Jul 23, 2025
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@limbonaut limbonaut deleted the feat/disabled-in-play-option branch July 23, 2025 14:08
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Add an easy way to disable SDK during editor dev runs Impossible to deactivate sentry for debug runtime build

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