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@Etaash-mathamsetty
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Reduces log spam in 3dmark fire strike
I don't know if it is any more useful than that lol

@doitsujin
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What is Firestrike doing exactly? None of this should be necessary since we already handle all legal swap chain formats.

@doitsujin
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Actually we're missing the RGB10A2 ones, but would still be good to know what the benchmark needs.

@Etaash-mathamsetty
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Etaash-mathamsetty commented Apr 15, 2023

What is Firestrike doing exactly? None of this should be necessary since we already handle all legal swap chain formats.

Not sure, it just seems to be calling this function for the hell of it, it doesn't change anything related to how it runs or performs

If you want me to do further testing (like with a API trace, just tell me)

@doitsujin
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can you post a log?

@Etaash-mathamsetty
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without patch:
steam-231350.log

with patch:
steam-231350.log

@Etaash-mathamsetty
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@doitsujin I posted the logs, could you look at them?

@doitsujin
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I did look at them, for some reason it's querying everything somehow. Need to think about a more elegant way to improve this.

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3 participants