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Copy file name to clipboardExpand all lines: CursorHelp.md
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### Cursor/VSCode/Windsurf: UV path issue on Windows (diagnosis and fix)
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#### The issue
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- Some Windows machines have multiple `uv.exe` locations. Our auto-config sometimes picked a less stable path, causing the MCP client to fail to launch the Unity MCP Server or for the path to be auto-rewritten on repaint/restart.
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- Some Windows machines have multiple `uv.exe` locations. Our auto-config sometimes picked a less stable path, causing the MCP client to fail to launch the MCP For Unity Server or for the path to be auto-rewritten on repaint/restart.
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#### Typical symptoms
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- Cursor shows the UnityMCP server but never connects or reports it “can’t start.”
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- Your `%USERPROFILE%\\.cursor\\mcp.json` flips back to a different `command` path when Unity or the Unity MCP window refreshes.
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- Cursor shows the MCP For Unity server but never connects or reports it “can’t start.”
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- Your `%USERPROFILE%\\.cursor\\mcp.json` flips back to a different `command` path when Unity or the MCP For Unity window refreshes.
3) If uv is already found but wrong, still click “Choose UV Install Location” and select the `Links\uv.exe` path above. This saves a persistent override.
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Recommended practice
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- Prefer the WinGet Links shim paths above. If present, select one via “Choose UV Install Location”.
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- If the unity window keeps rewriting to a different `uv.exe`, pick the Links shim again; Unity MCP saves a pinned override and will stop auto-rewrites.
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- If the unity window keeps rewriting to a different `uv.exe`, pick the Links shim again; MCP For Unity saves a pinned override and will stop auto-rewrites.
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- If neither Links path exists, a reasonable fallback is `~/.local/bin/uv.exe` (uv tools bin) or a Scoop shim, but Links is preferred for stability.
Copy file name to clipboardExpand all lines: README.md
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# Unity MCP ✨
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# MCP For Unity ✨
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#### Proudly sponsored and maintained by [Coplay](https://www.coplay.dev/?ref=unity-mcp), the AI assistant for Unity. [Read the backstory here.](https://www.coplay.dev/blog/coplay-and-open-source-unity-mcp-join-forces)
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**Create your Unity apps with LLMs!**
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Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local **MCP (Model Context Protocol) Client**. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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MCP For Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local **MCP (Model Context Protocol) Client**. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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## 💬 Join Our Community
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### [Discord](https://discord.gg/y4p8KfzrN4)
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**Get help, share ideas, and collaborate with other Unity MCP developers!**
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**Get help, share ideas, and collaborate with other MCP For Unity developers!**
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---
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## How It Works 🤔
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Unity MCP connects your tools using two components:
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MCP For Unity connects your tools using two components:
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1.**Unity MCP Bridge:** A Unity package running inside the Editor. (Installed via Package Manager).
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2.**Unity MCP Server:** A Python server that runs locally, communicating between the Unity Bridge and your MCP Client. (Installed manually).
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1.**MCP For Unity Bridge:** A Unity package running inside the Editor. (Installed via Package Manager).
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2.**MCP For Unity Server:** A Python server that runs locally, communicating between the Unity Bridge and your MCP Client. (Installed manually).
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**Flow:**`[Your LLM via MCP Client] <-> [Unity MCP Server (Python)] <-> [Unity MCP Bridge (Unity Editor)]`
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**Flow:**`[Your LLM via MCP Client] <-> [MCP For Unity Server (Python)] <-> [MCP For Unity Bridge (Unity Editor)]`
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---
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Connect your MCP Client (Claude, Cursor, etc.) to the Python server you installed in Step 1.
- **VSCode**: uses `Code/User/mcp.json` with top-level `servers.unityMCP` and `"type": "stdio"`. On Windows, Unity MCP writes an absolute `uv.exe` (prefers WinGet Links shim) to avoid PATH issues.
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- **Cursor / Windsurf** [(**help link**)](https://github.com/CoplayDev/unity-mcp/wiki/1.-Fix-Unity-MCP-and-Cursor,-VSCode-&-Windsurf): if`uv` is missing, the Unity MCP window shows "uv Not Found" with a quick [HELP] link and a "Choose UV Install Location" button.
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- **VSCode**: uses `Code/User/mcp.json` with top-level `servers.unityMCP` and `"type": "stdio"`. On Windows, MCP For Unity writes an absolute `uv.exe` (prefers WinGet Links shim) to avoid PATH issues.
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- **Cursor / Windsurf** [(**help link**)](https://github.com/CoplayDev/unity-mcp/wiki/1.-Fix-Unity-MCP-and-Cursor,-VSCode-&-Windsurf): if`uv` is missing, the MCP For Unity window shows "uv Not Found" with a quick [HELP] link and a "Choose UV Install Location" button.
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- **Claude Code** [(**help link**)](https://github.com/CoplayDev/unity-mcp/wiki/2.-Fix-Unity-MCP-and-Claude-Code): if`claude` isn't found, the window shows "Claude Not Found" with [HELP] and a "Choose Claude Location" button. Unregister now updates the UI immediately.</details>
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## Usage ▶️
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1. **Open your Unity Project.** The Unity MCP Bridge (package) should connect automatically. Check status via Window >Unity MCP.
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1. **Open your Unity Project.** The MCP For Unity package should connect automatically. Check status via Window > MCP For Unity.
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2. **Start your MCP Client** (Claude, Cursor, etc.). It should automatically launch the Unity MCP Server (Python) using the configuration from Installation Step 3.
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2. **Start your MCP Client** (Claude, Cursor, etc.). It should automatically launch the MCP For Unity Server (Python) using the configuration from Installation Step 3.
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3. **Interact!** Unity tools should now be available in your MCP Client.
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### Development Tools
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If you\'re contributing to Unity MCP or want to test core changes, we have development tools to streamline your workflow:
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If you\'re contributing to MCP For Unity or want to test core changes, we have development tools to streamline your workflow:
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- **Development Deployment Scripts**: Quickly deploy and test your changes to Unity MCP Bridge and Python Server
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- **Development Deployment Scripts**: Quickly deploy and test your changes to MCP For Unity Bridge and Python Server
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- **Automatic Backup System**: Safe testing with easy rollback capabilities
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- **Hot Reload Workflow**: Fast iteration cycle for core development
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- **More coming!**
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### Contributing 🤝
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Help make Unity MCP better!
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Help make MCP For Unity better!
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1. **Fork** the main repository.
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- **Unity Bridge Not Running/Connecting:**
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- Ensure Unity Editor is open.
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- Check the status window: Window >Unity MCP.
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- Check the status window: Window > MCP For Unity.
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- Restart Unity.
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- **MCP Client Not Connecting / Server Not Starting:**
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- **Verify Server Path:** Double-check the --directory path in your MCP Client\'s JSON config. It must exactly match the location where you cloned the UnityMCP repository in Installation Step 1 (e.g., .../Programs/UnityMCP/UnityMcpServer/src).
Copy file name to clipboardExpand all lines: claude-chunk.md
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### macOS: Claude CLI fails to start (dyld ICU library not loaded)
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- Symptoms
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-Unity MCP error: “Failed to start Claude CLI. dyld: Library not loaded: /usr/local/opt/icu4c/lib/libicui18n.71.dylib …”
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- MCP For Unity error: “Failed to start Claude CLI. dyld: Library not loaded: /usr/local/opt/icu4c/lib/libicui18n.71.dylib …”
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- Running `claude` in Terminal fails with missing `libicui18n.xx.dylib`.
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- Cause
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nvm install --lts
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nvm use --lts
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npm install -g @anthropic-ai/claude-code
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#Unity MCP → Claude Code → Choose Claude Location → ~/.nvm/versions/node/<ver>/bin/claude
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# MCP For Unity → Claude Code → Choose Claude Location → ~/.nvm/versions/node/<ver>/bin/claude
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```
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- Use the native installer (puts claude in a stable path):
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```bash
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# macOS/Linux
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curl -fsSL https://claude.ai/install.sh | bash
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#Unity MCP → Claude Code → Choose Claude Location → /opt/homebrew/bin/claude or ~/.local/bin/claude
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# MCP For Unity → Claude Code → Choose Claude Location → /opt/homebrew/bin/claude or ~/.local/bin/claude
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```
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- After fixing
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- In Unity MCP (Claude Code), click “Choose Claude Location” and selectthe working `claude` binary, then Register again.
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- In MCP For Unity (Claude Code), click “Choose Claude Location” and selectthe working `claude` binary, then Register again.
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- More details
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- See: Troubleshooting Unity MCP and Claude Code
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- See: Troubleshooting MCP For Unity and Claude Code
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---
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### FAQ (Claude Code)
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- Q: Unity can’t find `claude` even though Terminal can.
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- A: macOS apps launched from Finder/Hub don’t inherit your shell PATH. In the Unity MCP window, click “Choose Claude Location” and selectthe absolute path (e.g., `/opt/homebrew/bin/claude` or `~/.nvm/versions/node/<ver>/bin/claude`).
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- A: macOS apps launched from Finder/Hub don’t inherit your shell PATH. In the MCP For Unity window, click “Choose Claude Location” and selectthe absolute path (e.g., `/opt/homebrew/bin/claude` or `~/.nvm/versions/node/<ver>/bin/claude`).
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- Q: I installed via NVM; where is `claude`?
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- A: Typically `~/.nvm/versions/node/<ver>/bin/claude`. Our UI also scans NVM versions and you can browse to it via “Choose Claude Location”.
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- Q: The Register button says “Claude Not Found”.
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- A: Install the CLI or set the path. Click the orange “[HELP]” link in the Unity MCP window for step‑by‑step install instructions, then choose the binary location.
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- A: Install the CLI or set the path. Click the orange “[HELP]” link in the MCP For Unity window for step‑by‑step install instructions, then choose the binary location.
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