@@ -320,6 +320,37 @@ The repository includes a GitHub workflow for Linux, MacOS, and Windows builds
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321321## Library & Tooling Updates
322322
323+ ### [ Bevy Retro] [ bevy_retro ]
324+
325+ ![ pixel-perfect-collision-demo] ( ./bevy_retro.gif )
326+ _ Pixel-perfect collision [ example] [ bevy_retro_collision_example ] _
327+
328+ [ Bevy Retro] [ bevy_retro ] is a new [ Bevy] plugin designed for making pixel-perfect
329+ games.
330+
331+ It was recently made available under the [ Katharos License] [ katharos_license ]
332+ and it features:
333+
334+ - Web and desktop support out of the box
335+ - It even runs in Safari on iOS!
336+ - Integer pixel coordinates
337+ - No need to round floats to keep pixels aligned!
338+ - Support for sprites, sprite sheets and animations
339+ - A super simple hierarchy system
340+ - A custom, scaled, pixel-perfect renderer with three camera modes: fixed width,
341+ fixed height, and letter-boxed
342+ - An [ LDtk] ( https://ldtk.io ) map loading plugin
343+ - Pixel-perfect collision detection
344+ - Support for post-processing effects using custom shaders or the built-in CRT filter
345+ - Support for custom pixel aspect ratios
346+
347+ _ Discussions: [ GitHub] ( https://github.com/katharostech/bevy_retro/discussions ) _
348+
349+ [ bevy_retro ] : https://github.com/katharostech/bevy_retro
350+ [ Bevy ] : https://bevyengine.org
351+ [ katharos_license ] : https://github.com/katharostech/katharos-license
352+ [ bevy_retro_collision_example ] : https://github.com/katharostech/bevy_retro/tree/master/examples#collisions
353+
323354### [ Planck ECS]
324355
325356![ planck logo] ( planck_ecs.png )
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