@@ -583,6 +583,38 @@ For a full list of changes see the [glam changelog].
583583[ bytemuck ] : https://docs.rs/bytemuck
584584[ glam changelog ] : https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md
585585
586+ ### [ Rapier]
587+
588+ [ ![ Rapier logo] ( rapier-logo.svg )] [ Rapier ]
589+
590+ [ Rapier] is a set of 2D and 3D physics engines for games, animation and
591+ robotics written in Rust.
592+
593+ [ This month] [ rapier-october ] the version 0.3.0 has been released with exciting
594+ new features:
595+
596+ - cylinders and cones as collider shapes;
597+ - collision groups (with bit masks) and collision filters (with callbacks)
598+ for deciding what pairs of colliders can touch;
599+ - the ability to set the mass of rigid-bodies explicitly;
600+ - linear and angular damping, to progressively slow down rigid-bodies;
601+ - the ability so attach some user-defined data (of type ` u128 ` ) to any
602+ collider or rigid-body.
603+
604+ [ ![ Rapier features] ( rapier-demo.gif )] [ rapier-demo ]
605+
606+ The [ bevy_rapier] plugin for the Bevy game engine has been updated to support
607+ all the aforementioned features.
608+
609+ Finally, a [ continuous benchmarking] [ cont-bench ] infrastructure has been set
610+ up to make sure performances regressions can be detected early.
611+
612+ [ Rapier ] : https://rapier.rs
613+ [ rapier-october ] : https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge/
614+ [ rapier-demo ] : https://twitter.com/dimforge/status/1321138642778206211
615+ [ bevy_rapier ] : https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started
616+ [ cont-bench ] : https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking
617+
586618### [ This Month in Mun] [ mun-october ]
587619
588620[ ![ Mun logo] ( mun-logo.png )] [ Mun ]
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