@@ -442,6 +442,26 @@ game development are planned.
442442
443443## Library & Tooling Updates
444444
445+ ### [ ecs_bench_suite]
446+
447+ ![ Summary results table] ( ecs-bench.png )
448+ _ The full benchmark report is available [ here] [ ecs_report ] _
449+
450+ This month [ @TomGillen ] (author of the [ Legion] [ legion ] ECS) released
451+ [ ecs_bench_suite] - a suite of benchmarks designed to test and compare
452+ Rust ECS library performance across a variety of challenging circumstances.
453+ Later, the project was adopted by the Rust GameDev WG
454+ so that all Rust ECS developers can converge on a neutral,
455+ community-maintained benchmark.
456+
457+ _ Discussions:
458+ [ /r/rust] ( https://reddit.com/r/rust/comments/icczxh/ecs_bench_suite ) _
459+
460+ [ ecs_bench_suite ] : https://github.com/rust-gamedev/ecs_bench_suite
461+ [ @TomGillen ] : https://github.com/TomGillen
462+ [ legion ] : https://github.com/amethyst/legion
463+ [ ecs_report ] : https://rust-gamedev.github.io/ecs_bench_suite/target/criterion/report/index.html
464+
445465### [ Rapier: 2D and 3D Physics Engines Focused on Performance] [ rapier-august ]
446466
447467[ ![ Rapier logo] ( rapier-logo.svg )] [ Rapier ]
@@ -566,6 +586,45 @@ that is written in Rust.
566586[ mun-august ] : https://mun-lang.org/blog/2020/08/30/this-month-august/
567587[ mun-inkwell ] : https://crates.io/crates/inkwell
568588
589+ ### [ inline_tweak]
590+
591+ ![ Demo with moving traffic lights] ( inline-tweak.gif )
592+
593+ [ inline_tweak] by [ @Uriopass ] is a library that allows you to
594+ tweak at runtime any number literal directly from your code.
595+ It works by parsing the file when a change occurs
596+ (inspired by [ this blogpost] [ tuxedolabs-post ] from Tuxedo labs).
597+ Usage example:
598+
599+ ``` rust
600+ use inline_tweak :: tweak;
601+ loop {
602+ // Try changing the value while the application is running
603+ println! (" {}" , tweak! (3.14 ));
604+ }
605+ ```
606+
607+ A ` watch!() ` macro that sleeps until the file is modified is also provided.
608+
609+ The library is minimal, only requiring the ` lazy_static ` dependency
610+ to hold modified values.
611+ In release mode, the tweaking code is disabled and compiled away.
612+
613+ [ inline_tweak ] : https://crates.io/crates/inline_tweak
614+ [ @Uriopass ] : https://github.com/Uriopass
615+ [ tuxedolabs-post ] : http://blog.tuxedolabs.com/2018/03/13/hot-reloading-hardcoded-parameters.html
616+
617+ ### [ yacurses]
618+
619+ [ yacurses] by [ @Lokathor ] is a cross-platform curses bindings crate that's
620+ small, simple, easy to understand, and most importantly safe to use.
621+ It wraps over ` ncurses ` on Unix and a bundled ` pdcurses ` on Windows.
622+ If you're looking to make a terminal-based roguelike
623+ (or any other terminal-based game), give it a try.
624+
625+ [ yacurses ] :https://lib.rs/crates/yacurses
626+ [ @Lokathor ] : https://github.com/Lokathor
627+
569628### [ SPIR-Q] v0.4.6
570629
571630[ SPIR-Q] is a light-weight shader reflection library, which allows you to query
@@ -939,6 +998,37 @@ You can follow development at [@PistonDeveloper at Twitter].
939998[ tree-view interaction ] : https://twitter.com/PistonDeveloper/status/1299840279374110720
940999[ Nano-ECS ] : https://github.com/advancedresearch/nano_ecs
9411000
1001+ ### [ Amethyst v0.15.1] [ amethyst-v0-15-1-post ]
1002+
1003+ ![ logo] ( amethyst-logo.png )
1004+
1005+ [ Amethyst] [ amethyst ] is a game engine and tool-set
1006+ for ambitious game developers.
1007+
1008+ This month a [ v0.15.1 version was released] [ amethyst-v0-15-1-post ] .
1009+ Updates include:
1010+
1011+ - New book chapters for [ UI] [ amethyst-ui ] and [ Tiles] [ amethyst-tiles ] ;
1012+ - [ Updated examples] [ amethyst-examples ] , with special attention to the pong example;
1013+ - Switch to [ GitHub Actions for CI] [ amethyst-ga ] ;
1014+ - Lots of API improvements and bug fixes.
1015+
1016+ For more details see the [ full changelog] [ amethyst-changelog ] .
1017+
1018+ v0.16 plans include a full migration to the [ Legion ECS] [ legion ]
1019+ and a big site face lift.
1020+
1021+ _ Discussions:
1022+ [ /r/rust] ( https://reddit.com/r/rust/comments/ibvheq/amethyst_engine_v0151 ) _
1023+
1024+ [ amethyst ] : https://amethyst.rs
1025+ [ amethyst-v0-15-1-post ] : https://amethyst.rs/posts/release-0.15.1
1026+ [ amethyst-examples ] : https://github.com/amethyst/amethyst/tree/v0.15.1/examples
1027+ [ amethyst-ui ] : https://book.amethyst.rs/stable/ui.html
1028+ [ amethyst-tiles ] : https://book.amethyst.rs/stable/tiles.html
1029+ [ amethyst-ga ] : https://github.com/amethyst/amethyst/blob/v0.15.1/.github/workflows/ci.yml
1030+ [ amethyst-changelog ] : https://github.com/amethyst/amethyst/blob/master/docs/CHANGELOG.md#0151---2020-08-14
1031+
9421032### [ starframe]
9431033
9441034![ Current state of starframe graphics and physics] ( starframe-demo.gif )
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