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6363## Learning Material Updates
6464
65+ ### How to: WGPU + Winit + ECS + Pixels
66+
67+ [ @nyxtom ] ( https://twitter.com/nyxtom ) published several articles on game
68+ development for Entity-Component-Systems, Windowing and Event Loops, and WGPU.
69+
70+ - [ ECS in Rust] ( https://nyxtom.dev/2020/10/06/ecs-in-rust/ )
71+
72+ written as a high level introduction to entity component systems and
73+ using the [ hecs] ( https://github.com/Ralith/hecs ) crate.
74+
75+ - [ Winit and Pixels] ( https://nyxtom.dev/2020/10/07/winit-rust/ )
76+
77+ introduces cross platform window management/event loops and provides a
78+ tutorial for writing simple pixel graphics and 2d game development using
79+ the [ Pixels] ( https://github.com/parasyte/pixels ) crate (based on WGPU).
80+
81+ - [ Framebuffers, WGPU and Rust] ( https://nyxtom.dev/2020/10/08/framebuffers/ )
82+
83+ an in depth analysis of high level graphics terminology and a full length
84+ tutorial for setting up the api and clearing the screen with WGPU.
85+
6586## Library & Tooling Updates
6687
6788## Popular Workgroup Issues in Github
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