@@ -54,6 +54,84 @@ If needed, a section can be split into subsections with a "------" delimiter.
5454
5555## Game Updates
5656
57+ ### [ Veloren] [ veloren ]
58+
59+ ![ Buildings] ( veloren1.png )
60+
61+ ^ _ The new repo banner_
62+
63+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
64+ Fortress and Cube World.
65+
66+ In May, Veloren 0.6 was launched! Check out the launch trailer below for an
67+ overview of the changes. The launch party was a massive success with nearly 50
68+ people online at the peak. In May, character persistence was added. This allows
69+ players to save their level after leaving the server. Dungeons were merged right
70+ before the release, and include bosses. Many small bugs were fixed for the
71+ release as well. Veloren also now has an [ Open Collective
72+ account] [ veloren-opencollective ] , and you can donate towards our infrastructure
73+ costs. GamingOnLinux [ wrote an article] [ gamingonlinux ] on Veloren's development.
74+
75+ [ ![ 0.6 release trailer] ( veloren_trailer.gif )] ( https://www.youtube.com/watch?v=kjDFVgWYMd4 )
76+
77+ ^ _ 0.6 release trailer. Click for the full video!_
78+
79+ Here is the May changelog:
80+
81+ ``` text
82+ - Added server-side character saving
83+ - Player now starts with a lantern.
84+ - Added tab completion in chat for player names and chat commands
85+ - Added server persistence for character stats
86+ - Added a popup when setting your character's waypoint
87+ - Added dungeon arenas
88+ - Added dungeon bosses and rare boss loot
89+ - Added 2 sets of armour. One Steel and one Leather.
90+ - Added context-sensitive crosshair
91+ ```
92+
93+ A 0.7 intro meeting was held, in which we looked at what we wanted to achieve
94+ with this version. 0.7 will be released August 1st. We came up with a definition
95+ of 0.7, and what we wanted to achieve:
96+
97+ > As a player, I want to get quests from NPCs in settlements. I want to be sent
98+ > to kill enemies, collect objects, or complete dungeons. I want to be sent from
99+ > village to village and become familiar with the region.
100+
101+ > I want to be able to open the map and get information where I need to go for a
102+ > quest. I want to be able to easily find where dungeons, villages, and other
103+ > points of interest are. I want to be able to open a trade window with NPCs in
104+ > villages, and buy and sell items. I want to be able to craft items with
105+ > ingredients that I have.
106+
107+ > I want to be able to see and hear more while in combat. I want to feel good
108+ > while doing combat. I want to see particle effects from magic, and hear swords
109+ > clashing together. I want to be able to add people to my combat party and
110+ > interact with the game UI to do this.
111+
112+ ![ Welcome to Veloren] ( veloren2.png )
113+
114+ ^ _ Welcome to Veloren! From the 0.6 release party_
115+
116+ You can read more about some specific topics from May:
117+
118+ - [ Move to WGPU] ( https://veloren.net/devblog-67#move-to-wgpu-by-sharp )
119+ - [ 0.6 Release] ( https://veloren.net/devblog-68#0-6-release )
120+ - [ Network Analysis] ( https://veloren.net/devblog-68#network-analysis-by-angelonfira )
121+ - [ 0.7 Intro Meeting] ( https://veloren.net/devblog-69#0-7-intro-meeting )
122+ - [ Work on iced] ( https://veloren.net/devblog-69#work-on-iced-with-imbris )
123+ - [ Chunk Generation] ( https://veloren.net/devblog-69#chunk-generation-by-zesterer )
124+
125+ May's full weekly devlogs: "This Week In Veloren...":
126+ [ #66 ] ( https://veloren.net/devblog-66 ) ,
127+ [ #67 ] ( https://veloren.net/devblog-67 ) ,
128+ [ #68 ] ( https://veloren.net/devblog-68 ) ,
129+ [ #69 ] ( https://veloren.net/devblog-69 ) .
130+
131+ [ veloren ] : https://veloren.net
132+ [ veloren-opencollective ] : https://opencollective.com/veloren
133+ [ gamingonlinux ] : https://www.gamingonlinux.com/2020/05/veloren-an-open-source-rpg-inspired-by-cube-world-has-a-new-release
134+
57135## Learning Material Updates
58136
59137### Rust Sokoban Tutorial
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