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Edit docs for webglVersion
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src/core/environment.js

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@@ -464,9 +464,12 @@ p5.prototype.noCursor = function() {
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};
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/**
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* A string variable with the WebGL version in use. The value equals one of
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* the string constants `WEBGL2`, `WEBGL`, or `P2D`, which is the default for
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* 2D sketches.
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* A string variable with the WebGL version in use. Its value equals one of
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* the followin string constants:
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*
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* - `WEBGL2` whose value is `'webgl2'`,
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* - `WEBGL` whose value is `'webgl'`, or
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* - `P2D` whose value is `'p2d'`. This is the default for 2D sketches.
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*
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* See <a href="#/p5/setAttributes">setAttributes()</a> for ways to set the
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* WebGL version.
@@ -497,6 +500,7 @@ p5.prototype.noCursor = function() {
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* }
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*
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* function setup() {
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* // Create a canvas using WEBGL mode.
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* createCanvas(100, 50, WEBGL);
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* background(200);
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*
@@ -520,6 +524,7 @@ p5.prototype.noCursor = function() {
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* }
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*
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* function setup() {
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* // Create a canvas using WEBGL mode.
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* createCanvas(100, 50, WEBGL);
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*
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* // Set WebGL to version 1.
@@ -542,7 +547,7 @@ p5.prototype.webglVersion = C.P2D;
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/**
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* A numeric variable that stores the width of the screen display. Its value
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* depends on the current <a href="#/p5/pixelDensity">pixelDensity()</a>.
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* `displayWidth()` is useful for running full-screen programs.
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* `displayWidth` is useful for running full-screen programs.
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*
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* Note: The actual screen width can be computed as
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* `displayWidth * pixelDensity()`.

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