1515 <SentryArtifactsDestination >$(RepoRoot)package-dev/Plugins/</SentryArtifactsDestination >
1616 <!-- Cocoa -->
1717 <SentryCocoaRoot >$(RepoRoot)modules/sentry-cocoa/</SentryCocoaRoot >
18- <SentryiOSDeviceArtifactsDestination >$(SentryArtifactsDestination)/ iOS/Device/Sentry.framework/</SentryiOSDeviceArtifactsDestination >
19- <SentryiOSSimulatorArtifactsDestination >$(SentryArtifactsDestination)/ iOS/Simulator/Sentry.framework/</SentryiOSSimulatorArtifactsDestination >
20- <SentrymacOSArtifactsDestination >$(SentryArtifactsDestination)/ macOS/Sentry/</SentrymacOSArtifactsDestination >
18+ <SentryiOSDeviceArtifactsDestination >$(SentryArtifactsDestination)iOS/Device/Sentry.framework/</SentryiOSDeviceArtifactsDestination >
19+ <SentryiOSSimulatorArtifactsDestination >$(SentryArtifactsDestination)iOS/Simulator/Sentry.framework/</SentryiOSSimulatorArtifactsDestination >
20+ <SentrymacOSArtifactsDestination >$(SentryArtifactsDestination)macOS/Sentry/</SentrymacOSArtifactsDestination >
2121 <!-- Android -->
2222 <SentryAndroidRoot >$(RepoRoot)modules/sentry-java/</SentryAndroidRoot >
23- <SentryAndroidArtifactsDestination >$(SentryArtifactsDestination)/ Android/Sentry/</SentryAndroidArtifactsDestination >
23+ <SentryAndroidArtifactsDestination >$(SentryArtifactsDestination)Android/Sentry/</SentryAndroidArtifactsDestination >
2424 <!-- Native -->
2525 <SentryNativeRoot >$(RepoRoot)modules/sentry-native/</SentryNativeRoot >
26- <SentryLinuxArtifactsDestination >$(SentryArtifactsDestination)/ Linux/Sentry/</SentryLinuxArtifactsDestination >
27- <SentryWindowsArtifactsDestination >$(SentryArtifactsDestination)/ Windows/Sentry/</SentryWindowsArtifactsDestination >
26+ <SentryLinuxArtifactsDestination >$(SentryArtifactsDestination)Linux/Sentry/</SentryLinuxArtifactsDestination >
27+ <SentryWindowsArtifactsDestination >$(SentryArtifactsDestination)Windows/Sentry/</SentryWindowsArtifactsDestination >
2828 </PropertyGroup >
2929
30+ <Target Name =" BuildSentry" >
31+
32+ </Target >
33+
3034 <!-- Use the Unity Editor version set in the sample project of the repo -->
3135 <Target Name =" FindUnity" BeforeTargets =" Build" >
3236 <LocateUnityVersion ProjectSettingsPath =" $(UnitySampleProjectUnityVersion)" >
3640
3741 <!-- Unity paths on Windows -->
3842 <PropertyGroup Condition =" $([MSBuild]::IsOSPlatform('Windows'))" >
39- <UnityRoot Condition =" Exists('C:\Program Files\Unity\Hub\Editor\$(UnityVersion)\Editor\Data\Managed\UnityEngine.dll')" >C:\Program Files\Unity\Hub\Editor\$(UnityVersion)\Editor</UnityRoot >
43+ <UnityRoot Condition =" Exists('C:\Program Files\Unity\Hub\Editor\$(UnityVersion)\Editor\Data\Managed\UnityEngine.dll')" >C:\Program Files\Unity\Hub\Editor\$(UnityVersion)\Editor\ </UnityRoot >
4044 <!-- If not using Unity Hub, tries to pick whatever Unity version is installed on the machine-->
4145 <UnityRoot Condition =" $(UnityRoot) == '' AND Exists('C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll')" >C:\Program Files\Unity\Editor</UnityRoot >
42- <UnityLibcache >$(UnityRoot)/ Data/Resources/PackageManager/ProjectTemplates/libcache/</UnityLibcache >
46+ <UnityLibcache >$(UnityRoot)Data/Resources/PackageManager/ProjectTemplates/libcache/</UnityLibcache >
4347 <UnityManagedPath >$(UnityRoot)\Data\Managed</UnityManagedPath >
4448 <UnityExec >" $(UnityRoot)\Unity.exe" </UnityExec >
4549 <StandaloneBuildMethod >Builder.BuildWindowsIl2CPPPlayer</StandaloneBuildMethod >
6367 <!-- If not using Unity Hub, tries to pick whatever Unity version is installed on the machine-->
6468 <UnityRoot Condition =" $(UnityRoot) == '' AND Exists('/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll')" >/Applications/Unity/Unity.app/</UnityRoot >
6569 <UnityLibcache >$(UnityRoot)Contents/Resources/PackageManager/ProjectTemplates/libcache/</UnityLibcache >
66- <UnityManagedPath >$(UnityRoot)/ Contents/Managed</UnityManagedPath >
67- <UnityExec >" $(UnityRoot)/ Contents/MacOS/Unity" </UnityExec >
70+ <UnityManagedPath >$(UnityRoot)Contents/Managed</UnityManagedPath >
71+ <UnityExec >" $(UnityRoot)Contents/MacOS/Unity" </UnityExec >
6872 <StandaloneBuildMethod >Builder.BuildMacIl2CPPPlayer</StandaloneBuildMethod >
6973 <StandaloneBuildPath >$(PlayerBuildPath)MacOS/IL2CPP_Player.app</StandaloneBuildPath >
7074 <StandaloneExecutablePath >$(StandaloneBuildPath)/Contents/MacOS/unity-of-bugs</StandaloneExecutablePath >
8185
8286 <!-- Unity paths on Linux -->
8387 <PropertyGroup Condition =" $([MSBuild]::IsOSPlatform('Linux'))" >
84- <UnityRoot Condition =" Exists('$(Home)/Unity/Hub/Editor/$(UnityVersion)/Editor/Data/Managed/UnityEngine.dll')" >$(Home)/Unity/Hub/Editor/$(UnityVersion)/Editor</UnityRoot >
85- <UnityRoot Condition =" $(UNITY_PATH) != ''" >$(UNITY_PATH)/Editor</UnityRoot >
86- <UnityLibcache >$(UnityRoot)/ Data/Resources/PackageManager/ProjectTemplates/libcache/</UnityLibcache >
87- <UnityManagedPath >$(UnityRoot)/ Data/Managed</UnityManagedPath >
88- <UnityExec >xvfb-run -ae /dev/stdout " $(UnityRoot)/ Unity" </UnityExec >
88+ <UnityRoot Condition =" Exists('$(Home)/Unity/Hub/Editor/$(UnityVersion)/Editor/Data/Managed/UnityEngine.dll')" >$(Home)/Unity/Hub/Editor/$(UnityVersion)/Editor/ </UnityRoot >
89+ <UnityRoot Condition =" $(UNITY_PATH) != ''" >$(UNITY_PATH)/Editor/ </UnityRoot >
90+ <UnityLibcache >$(UnityRoot)Data/Resources/PackageManager/ProjectTemplates/libcache/</UnityLibcache >
91+ <UnityManagedPath >$(UnityRoot)Data/Managed</UnityManagedPath >
92+ <UnityExec >xvfb-run -ae /dev/stdout " $(UnityRoot)Unity" </UnityExec >
8993 <StandaloneBuildMethod >Builder.BuildLinuxIl2CPPPlayer</StandaloneBuildMethod >
9094 <StandaloneBuildPath >$(PlayerBuildPath)Linux/IL2CPP_Player</StandaloneBuildPath >
9195 <StandaloneExecutablePath >$(StandaloneBuildPath)</StandaloneExecutablePath >
@@ -128,25 +132,25 @@ Expected to exist:
128132
129133 <Target Name =" CleanmacOSSDK" AfterTargets =" Clean" Condition =" '$(MSBuildProjectName)' == 'Sentry.Unity'" >
130134 <RemoveDir Directories =" $(SentryCocoaRoot)Carthage/Build/Mac" ContinueOnError =" true" />
131- <Delete Files =" $(SentrymacOSArtifactsDestination)/ Sentry.dylib" ContinueOnError =" true" />
132- <Delete Files =" $(SentrymacOSArtifactsDestination)/ Sentry.dylib.dSYM" ContinueOnError =" true" />
135+ <Delete Files =" $(SentrymacOSArtifactsDestination)Sentry.dylib" ContinueOnError =" true" />
136+ <Delete Files =" $(SentrymacOSArtifactsDestination)Sentry.dylib.dSYM" ContinueOnError =" true" />
133137 </Target >
134138
135139 <Target Name =" CleanLinuxSDK" AfterTargets =" Clean" Condition =" '$(MSBuildProjectName)' == 'Sentry.Unity'" >
136140 <RemoveDir Directories =" $(SentryNativeRoot)build/" ContinueOnError =" true" />
137- <Delete Files =" $(SentryLinuxArtifactsDestination)/ libsentry.so" ContinueOnError =" true" />
138- <Delete Files =" $(SentryLinuxArtifactsDestination)/ libsentry.dbg.so" ContinueOnError =" true" />
141+ <Delete Files =" $(SentryLinuxArtifactsDestination)libsentry.so" ContinueOnError =" true" />
142+ <Delete Files =" $(SentryLinuxArtifactsDestination)libsentry.dbg.so" ContinueOnError =" true" />
139143 </Target >
140144
141145 <Target Name =" CleanWindowsSDK" AfterTargets =" Clean" Condition =" '$(MSBuildProjectName)' == 'Sentry.Unity'" >
142146 <RemoveDir Directories =" $(SentryNativeRoot)build/" ContinueOnError =" true" />
143- <Delete Files =" $(SentryWindowsArtifactsDestination)/ crashpad_handler.exe" ContinueOnError =" true" />
144- <Delete Files =" $(SentryWindowsArtifactsDestination)/ sentry.dll" ContinueOnError =" true" />
145- <Delete Files =" $(SentryWindowsArtifactsDestination)/ sentry.pdb" ContinueOnError =" true" />
147+ <Delete Files =" $(SentryWindowsArtifactsDestination)crashpad_handler.exe" ContinueOnError =" true" />
148+ <Delete Files =" $(SentryWindowsArtifactsDestination)sentry.dll" ContinueOnError =" true" />
149+ <Delete Files =" $(SentryWindowsArtifactsDestination)sentry.pdb" ContinueOnError =" true" />
146150 </Target >
147151
148152 <Target Name =" DownloadCLI" BeforeTargets =" BeforeBuild" Condition =" '$(MSBuildProjectName)' == 'Sentry.Unity' AND !Exists('$(RepoRoot)package-dev/Editor/sentry-cli')" >
149- <Exec Command =" pwsh " $(RepoRoot)/ scripts/download-sentry-cli.ps1" " ></Exec >
153+ <Exec Command =" pwsh " $(RepoRoot)scripts/download-sentry-cli.ps1" " ></Exec >
150154 </Target >
151155
152156 <!-- Build the iOS SDK: dotnet msbuild /t:BuildiOSSDK src/Sentry.Unity -->
@@ -176,14 +180,14 @@ Expected to exist:
176180 <!-- Build the macOS SDK: dotnet msbuild /t:BuildmacOSSDK src/Sentry.Unity -->
177181 <Target Name =" BuildmacOSSDK" BeforeTargets =" BeforeBuild" Condition =" $([MSBuild]::IsOSPlatform('OSX'))
178182 And '$(MSBuildProjectName)' == 'Sentry.Unity'
179- And (!Exists('$(SentrymacOSArtifactsDestination)/ Sentry.dylib') Or !Exists('$(SentrymacOSArtifactsDestination)/ Sentry.dylib.dSYM'))" >
183+ And (!Exists('$(SentrymacOSArtifactsDestination)Sentry.dylib') Or !Exists('$(SentrymacOSArtifactsDestination)Sentry.dylib.dSYM'))" >
180184 <Error Condition =" !Exists('$(SentryCocoaRoot)')" Text =" Couldn't find the Cocoa root at $(SentryCocoaRoot)." ></Error >
181185 <Message Importance =" High" Text =" Building Sentry macOS SDK." ></Message >
182186
183187 <Exec WorkingDirectory =" $(SentryCocoaRoot)" Command =" carthage build --no-skip-current --platform macOS" ></Exec >
184188
185- <Copy SourceFiles =" $(SentryCocoaRoot)Carthage/Build/Mac/Sentry.framework/Sentry" DestinationFiles =" $(SentrymacOSArtifactsDestination)/ Sentry.dylib" />
186- <Copy SourceFiles =" $(SentryCocoaRoot)Carthage/Build/Mac/Sentry.framework.dSYM/Contents/Resources/DWARF/Sentry" DestinationFiles =" $(SentrymacOSArtifactsDestination)/ Sentry.dylib.dSYM" />
189+ <Copy SourceFiles =" $(SentryCocoaRoot)Carthage/Build/Mac/Sentry.framework/Sentry" DestinationFiles =" $(SentrymacOSArtifactsDestination)Sentry.dylib" />
190+ <Copy SourceFiles =" $(SentryCocoaRoot)Carthage/Build/Mac/Sentry.framework.dSYM/Contents/Resources/DWARF/Sentry" DestinationFiles =" $(SentrymacOSArtifactsDestination)Sentry.dylib.dSYM" />
187191 </Target >
188192
189193 <!-- Build the Android SDK: dotnet msbuild /t:BuildAndroidSDK src/Sentry.Unity -->
@@ -208,7 +212,7 @@ Expected to exist:
208212 <!-- Build the Sentry Native SDK for Windows: dotnet msbuild /t:BuildWindowsSDK src/Sentry.Unity -->
209213 <Target Name =" BuildWindowsSDK" Condition =" '$(MSBuildProjectName)' == 'Sentry.Unity'
210214 And $([MSBuild]::IsOsPlatform('Windows'))
211- And !Exists('$(SentryWindowsArtifactsDestination)/ sentry.dll')" BeforeTargets =" BeforeBuild" >
215+ And !Exists('$(SentryWindowsArtifactsDestination)sentry.dll')" BeforeTargets =" BeforeBuild" >
212216 <Error Condition =" !Exists('$(SentryNativeRoot)')" Text =" Couldn't find the Native root at $(SentryNativeRoot)." ></Error >
213217
214218 <Message Importance =" High" Text =" Building artifacts of Sentry Native SDK for Windows." />
@@ -229,7 +233,7 @@ Expected to exist:
229233 <!-- Build the Sentry Native SDK for Linux: dotnet msbuild /t:BuildLinuxSDK src/Sentry.Unity -->
230234 <Target Name =" BuildLinuxSDK" Condition =" '$(MSBuildProjectName)' == 'Sentry.Unity'
231235 And $([MSBuild]::IsOsPlatform('Linux'))
232- And !Exists('$(SentryLinuxArtifactsDestination)/ libsentry.so')" BeforeTargets =" BeforeBuild" >
236+ And !Exists('$(SentryLinuxArtifactsDestination)libsentry.so')" BeforeTargets =" BeforeBuild" >
233237 <Error Condition =" !Exists('$(SentryNativeRoot)')" Text =" Couldn't find the Native root at $(SentryNativeRoot)." ></Error >
234238
235239 <Message Importance =" High" Text =" Building artifacts of Sentry Native SDK for Linux." />
@@ -260,7 +264,7 @@ Related: https://forum.unity.com/threads/6572-debugger-agent-unable-to-listen-on
260264
261265 <Message Importance =" High" Text =" Configuring Sentry options." ></Message >
262266
263- <Exec Command =" pwsh " $(RepoRoot)/ scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod Sentry.Unity.Editor.ConfigurationWindow.SentryEditorWindowInstrumentation.ConfigureOptions -sentryOptions.Dsn $(TestDsn)" IgnoreStandardErrorWarningFormat =" true" >
267+ <Exec Command =" pwsh " $(RepoRoot)scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod Sentry.Unity.Editor.ConfigurationWindow.SentryEditorWindowInstrumentation.ConfigureOptions -sentryOptions.Dsn $(TestDsn)" IgnoreStandardErrorWarningFormat =" true" >
264268 <Output TaskParameter =" ExitCode" PropertyName =" UnityConfigureSentryOptionsExitCode" />
265269 </Exec >
266270
@@ -275,14 +279,14 @@ Related: https://forum.unity.com/threads/6572-debugger-agent-unable-to-listen-on
275279
276280 <Message Importance =" High" Text =" Building Player with IL2CPP." ></Message >
277281
278- <Exec Command =" pwsh " $(RepoRoot)/ scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod $(StandaloneBuildMethod) -buildPath $(StandaloneBuildPath)" IgnoreStandardErrorWarningFormat =" true" ></Exec >
282+ <Exec Command =" pwsh " $(RepoRoot)scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod $(StandaloneBuildMethod) -buildPath $(StandaloneBuildPath)" IgnoreStandardErrorWarningFormat =" true" ></Exec >
279283 </Target >
280284
281285 <!-- Run smoke test on player: dotnet msbuild /t:UnitySmokeTestStandalonePlayerIL2CPP src/Sentry.Unity -->
282286 <Target Name =" UnitySmokeTestStandalonePlayerIL2CPP" DependsOnTargets =" FindUnity" Condition =" '$(MSBuildProjectName)' == 'Sentry.Unity'" >
283287 <Error Condition =" $(UnityExec) == ''" Text =" Couldn't find Unity." />
284288
285- <Exec Command =" pwsh " $(RepoRoot)/ test/Scripts.Integration.Test/integration-run-smoke-test.ps1" -Smoke -Crash " $(StandaloneExecutablePath)" -AppDataDir " $(StandaloneDataPath)" " />
289+ <Exec Command =" pwsh " $(RepoRoot)test/Scripts.Integration.Test/integration-run-smoke-test.ps1" -Smoke -Crash " $(StandaloneExecutablePath)" -AppDataDir " $(StandaloneDataPath)" " />
286290 </Target >
287291
288292 <!-- Build an Android player: dotnet msbuild /t:UnityBuildPlayerAndroid src/Sentry.Unity -->
@@ -291,7 +295,7 @@ Related: https://forum.unity.com/threads/6572-debugger-agent-unable-to-listen-on
291295
292296 <Message Importance =" High" Text =" Building Android Player with IL2CPP." ></Message >
293297
294- <Exec Command =" pwsh " $(RepoRoot)/ scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod $(AndroidBuildMethod) -buildPath $(AndroidBuildPath)" IgnoreStandardErrorWarningFormat =" true" ></Exec >
298+ <Exec Command =" pwsh " $(RepoRoot)scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod $(AndroidBuildMethod) -buildPath $(AndroidBuildPath)" IgnoreStandardErrorWarningFormat =" true" ></Exec >
295299
296300 <Error Condition =" !Exists('$(AndroidBuildPath)')" Text =" Android APK not found. Did something go wrong?" ></Error >
297301 </Target >
@@ -302,7 +306,7 @@ Related: https://forum.unity.com/threads/6572-debugger-agent-unable-to-listen-on
302306
303307 <Message Importance =" High" Text =" Building iOS Xcode project." ></Message >
304308
305- <Exec Command =" pwsh " $(RepoRoot)/ scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod $(IOSBuildMethod) -buildPath $(IOSBuildPath)" IgnoreStandardErrorWarningFormat =" true" ></Exec >
309+ <Exec Command =" pwsh " $(RepoRoot)scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod $(IOSBuildMethod) -buildPath $(IOSBuildPath)" IgnoreStandardErrorWarningFormat =" true" ></Exec >
306310
307311 <!-- <Error Condition="!Exists('$(IOSBuildPath)')" Text="iOS build not found. Did something go wrong?"></Error> -->
308312 </Target >
@@ -313,12 +317,12 @@ Related: https://forum.unity.com/threads/6572-debugger-agent-unable-to-listen-on
313317
314318 <Message Importance =" High" Text =" Building the sample player for WebGL." />
315319
316- <Exec Command =" pwsh " $(RepoRoot)/ scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod Builder.BuildWebGLPlayer -buildPath $(PlayerBuildPath)WebGL" IgnoreStandardErrorWarningFormat =" true" />
320+ <Exec Command =" pwsh " $(RepoRoot)scripts/unity.ps1" $(UnityExec) -quit -batchmode -nographics -projectPath $(UnitySampleProjectPath) -executeMethod Builder.BuildWebGLPlayer -buildPath $(PlayerBuildPath)WebGL" IgnoreStandardErrorWarningFormat =" true" />
317321 </Target >
318322
319323 <!-- Run smoke test on the WebGL player: dotnet msbuild /t:UnitySmokeTestPlayerWebGL src/Sentry.Unity -->
320324 <Target Name =" UnitySmokeTestPlayerWebGL" Condition =" '$(MSBuildProjectName)' == 'Sentry.Unity'" >
321- <Exec Command =" python3 -X utf8 " $(RepoRoot)/ scripts/smoke-test-webgl.py" " IgnoreStandardErrorWarningFormat =" true" />
325+ <Exec Command =" python3 -X utf8 " $(RepoRoot)scripts/smoke-test-webgl.py" " IgnoreStandardErrorWarningFormat =" true" />
322326 </Target >
323327
324328 <!-- Run PlayMode tests with dotnet msbuild /t:UnityPlayModeTest test/Sentry.Unity.Tests -->
@@ -329,7 +333,7 @@ Related: https://forum.unity.com/threads/6572-debugger-agent-unable-to-listen-on
329333
330334 <!-- Unity exits with a non-zero exit code when running tests. We ignore it and manually check the test results instead. -->
331335 <Delete Files =" $(UnityTestPlayModeResultFilePath)" />
332- <Exec EnvironmentVariables =" IgnoreExitCode=true" Command =" pwsh " $(RepoRoot)/ scripts/unity.ps1" $(UnityExec) -batchmode -nographics -runTests -testPlatform PlayMode -projectPath $(UnitySampleProjectPath) -testResults $(UnityTestPlayModeResultFilePath)" />
336+ <Exec EnvironmentVariables =" IgnoreExitCode=true" Command =" pwsh " $(RepoRoot)scripts/unity.ps1" $(UnityExec) -batchmode -nographics -runTests -testPlatform PlayMode -projectPath $(UnitySampleProjectPath) -testResults $(UnityTestPlayModeResultFilePath)" />
333337 <UnityTestResults Path =" $(UnityTestPlayModeResultFilePath)" />
334338 </Target >
335339
@@ -342,7 +346,7 @@ Related: https://forum.unity.com/threads/6572-debugger-agent-unable-to-listen-on
342346 <!-- Unity exits with a non-zero exit code when running tests. We ignore it and manually check the test results instead. -->
343347 <!-- IgnoreStandardErrorWarningFormat="true" because of the intentional compilation error printed in GenerateOptions_NewSentryOptionsGarbageAppended_FailsToCompile(). -->
344348 <Delete Files =" $(UnityTestEditModeResultFilePath)" />
345- <Exec EnvironmentVariables =" IgnoreExitCode=true" IgnoreStandardErrorWarningFormat =" true" Command =" pwsh " $(RepoRoot)/ scripts/unity.ps1" $(UnityExec) -batchmode -nographics -runTests -testPlatform EditMode -projectPath $(UnitySampleProjectPath) -testResults $(UnityTestEditModeResultFilePath)" />
349+ <Exec EnvironmentVariables =" IgnoreExitCode=true" IgnoreStandardErrorWarningFormat =" true" Command =" pwsh " $(RepoRoot)scripts/unity.ps1" $(UnityExec) -batchmode -nographics -runTests -testPlatform EditMode -projectPath $(UnitySampleProjectPath) -testResults $(UnityTestEditModeResultFilePath)" />
346350 <UnityTestResults Path =" $(UnityTestEditModeResultFilePath)" />
347351 </Target >
348352
0 commit comments