|
| 1 | +extends SentryTestSuite |
| 2 | +## Test contexts with events. |
| 3 | + |
| 4 | + |
| 5 | +signal callback_processed |
| 6 | + |
| 7 | + |
| 8 | +func after_test() -> void: |
| 9 | + SentrySDK._unset_before_send() |
| 10 | + |
| 11 | + |
| 12 | +func test_set_context_basic() -> void: |
| 13 | + SentrySDK._set_before_send(func (event: SentryEvent) -> SentryEvent: |
| 14 | + var json: String = event.to_json() |
| 15 | + |
| 16 | + # Verify contexts section exists |
| 17 | + assert_json(json).at("/").must_contain("contexts").verify() |
| 18 | + |
| 19 | + # Verify our custom gamedev context appears with correct data |
| 20 | + assert_json(json).at("/contexts/game_session") \ |
| 21 | + .must_contain("match_id", "match_abc123") \ |
| 22 | + .must_contain("game_mode", "battle_royale") \ |
| 23 | + .must_contain("players_remaining", 15) \ |
| 24 | + .exactly(1) |
| 25 | + |
| 26 | + callback_processed.emit.call_deferred() |
| 27 | + return null |
| 28 | + ) |
| 29 | + |
| 30 | + SentrySDK.set_context("game_session", { |
| 31 | + "match_id": "match_abc123", |
| 32 | + "game_mode": "battle_royale", |
| 33 | + "players_remaining": 15 |
| 34 | + }) |
| 35 | + SentrySDK.capture_event(SentrySDK.create_event()) |
| 36 | + |
| 37 | + var monitor := monitor_signals(self, false) |
| 38 | + await assert_signal(monitor).is_emitted("callback_processed") |
| 39 | + |
| 40 | + |
| 41 | +func test_set_context_overwrite() -> void: |
| 42 | + SentrySDK._set_before_send(func (event: SentryEvent) -> SentryEvent: |
| 43 | + var json: String = event.to_json() |
| 44 | + |
| 45 | + # Verify the context was overwritten with new data |
| 46 | + assert_json(json).at("/contexts/game_state") \ |
| 47 | + .must_contain("level", "forest_2") \ |
| 48 | + .must_contain("score", 2500) \ |
| 49 | + .must_not_contain("checkpoint") \ |
| 50 | + .exactly(1) |
| 51 | + |
| 52 | + callback_processed.emit.call_deferred() |
| 53 | + return null |
| 54 | + ) |
| 55 | + |
| 56 | + # Set initial context |
| 57 | + SentrySDK.set_context("game_state", { |
| 58 | + "level": "forest_1", |
| 59 | + "score": 1000, |
| 60 | + "checkpoint": "start" |
| 61 | + }) |
| 62 | + |
| 63 | + # Overwrite with new data |
| 64 | + SentrySDK.set_context("game_state", { |
| 65 | + "level": "forest_2", |
| 66 | + "score": 2500 |
| 67 | + }) |
| 68 | + |
| 69 | + SentrySDK.capture_event(SentrySDK.create_event()) |
| 70 | + |
| 71 | + var monitor := monitor_signals(self, false) |
| 72 | + await assert_signal(monitor).is_emitted("callback_processed") |
| 73 | + |
| 74 | + |
| 75 | +func test_set_context_complex_data() -> void: |
| 76 | + SentrySDK._set_before_send(func (event: SentryEvent) -> SentryEvent: |
| 77 | + var json: String = event.to_json() |
| 78 | + |
| 79 | + # Verify nested object structure |
| 80 | + assert_json(json).at("/contexts/player_data/profile") \ |
| 81 | + .must_contain("name", "TestPlayer") \ |
| 82 | + .must_contain("level", 42) \ |
| 83 | + .must_contain("active", true) \ |
| 84 | + .exactly(1) |
| 85 | + |
| 86 | + # Verify array contents |
| 87 | + assert_json(json).at("/contexts/player_data/inventory") \ |
| 88 | + .is_array() \ |
| 89 | + .must_contain("/0", "sword") \ |
| 90 | + .must_contain("/1", "potion") \ |
| 91 | + .must_contain("/2", "magic_key") \ |
| 92 | + .exactly(1) |
| 93 | + |
| 94 | + # Verify mixed types in nested structure |
| 95 | + assert_json(json).at("/contexts/player_data/stats") \ |
| 96 | + .must_contain("health", 85.5) \ |
| 97 | + .must_contain("mana", 60) \ |
| 98 | + .must_contain("experience", 1250.75) \ |
| 99 | + .exactly(1) |
| 100 | + |
| 101 | + callback_processed.emit.call_deferred() |
| 102 | + return null |
| 103 | + ) |
| 104 | + |
| 105 | + SentrySDK.set_context("player_data", { |
| 106 | + "profile": { |
| 107 | + "name": "TestPlayer", |
| 108 | + "level": 42, |
| 109 | + "active": true |
| 110 | + }, |
| 111 | + "inventory": ["sword", "potion", "magic_key"], |
| 112 | + "stats": { |
| 113 | + "health": 85.5, |
| 114 | + "mana": 60, |
| 115 | + "experience": 1250.75 |
| 116 | + } |
| 117 | + }) |
| 118 | + |
| 119 | + SentrySDK.capture_event(SentrySDK.create_event()) |
| 120 | + |
| 121 | + var monitor := monitor_signals(self, false) |
| 122 | + await assert_signal(monitor).is_emitted("callback_processed") |
| 123 | + |
| 124 | + |
| 125 | +func test_set_context_edge_cases() -> void: |
| 126 | + SentrySDK._set_before_send(func (event: SentryEvent) -> SentryEvent: |
| 127 | + var json: String = event.to_json() |
| 128 | + |
| 129 | + # Verify empty context is present |
| 130 | + assert_json(json).at("/contexts/") \ |
| 131 | + .must_contain("empty_context", {}) \ |
| 132 | + .verify() |
| 133 | + |
| 134 | + # Verify special characters in context data |
| 135 | + assert_json(json).at("/contexts/special_chars") \ |
| 136 | + .must_contain("unicode_text", "Hello 世界! 🚀") \ |
| 137 | + .must_contain("symbols", "!@#$%^&*()") \ |
| 138 | + .must_contain("quotes", "He said \"Hello\"") \ |
| 139 | + .exactly(1) |
| 140 | + |
| 141 | + # Verify boolean and string values |
| 142 | + assert_json(json).at("/contexts/edge_data") \ |
| 143 | + .must_contain("empty_string", "") \ |
| 144 | + .must_contain("zero_value", 0) \ |
| 145 | + .must_contain("false_value", false) \ |
| 146 | + .exactly(1) |
| 147 | + |
| 148 | + callback_processed.emit.call_deferred() |
| 149 | + return null |
| 150 | + ) |
| 151 | + |
| 152 | + # Test empty context |
| 153 | + SentrySDK.set_context("empty_context", {}) |
| 154 | + |
| 155 | + # Test special characters and Unicode |
| 156 | + SentrySDK.set_context("special_chars", { |
| 157 | + "unicode_text": "Hello 世界! 🚀", |
| 158 | + "symbols": "!@#$%^&*()", |
| 159 | + "quotes": "He said \"Hello\"" |
| 160 | + }) |
| 161 | + |
| 162 | + # Test edge values |
| 163 | + SentrySDK.set_context("edge_data", { |
| 164 | + "empty_string": "", |
| 165 | + "zero_value": 0, |
| 166 | + "false_value": false |
| 167 | + }) |
| 168 | + |
| 169 | + SentrySDK.capture_event(SentrySDK.create_event()) |
| 170 | + |
| 171 | + var monitor := monitor_signals(self, false) |
| 172 | + await assert_signal(monitor).is_emitted("callback_processed") |
| 173 | + |
| 174 | + |
| 175 | +func test_multiple_contexts_in_single_event() -> void: |
| 176 | + SentrySDK._set_before_send(func (event: SentryEvent) -> SentryEvent: |
| 177 | + var json: String = event.to_json() |
| 178 | + |
| 179 | + # Verify gameplay context |
| 180 | + assert_json(json).at("/contexts/gameplay") \ |
| 181 | + .must_contain("level", "dungeon_3") \ |
| 182 | + .must_contain("difficulty", "hard") \ |
| 183 | + .must_contain("score", 15750) \ |
| 184 | + .exactly(1) |
| 185 | + |
| 186 | + # Verify player progress context |
| 187 | + assert_json(json).at("/contexts/player_progress") \ |
| 188 | + .must_contain("character_level", 25) \ |
| 189 | + .must_contain("xp", 45000) \ |
| 190 | + .must_contain("gold", 1250) \ |
| 191 | + .exactly(1) |
| 192 | + |
| 193 | + # Verify game settings context |
| 194 | + assert_json(json).at("/contexts/game_settings") \ |
| 195 | + .must_contain("graphics_quality", "high") \ |
| 196 | + .must_contain("sound_enabled", true) \ |
| 197 | + .must_contain("language", "en") \ |
| 198 | + .exactly(1) |
| 199 | + |
| 200 | + callback_processed.emit.call_deferred() |
| 201 | + return null |
| 202 | + ) |
| 203 | + |
| 204 | + # Set multiple different gamedev contexts |
| 205 | + SentrySDK.set_context("gameplay", { |
| 206 | + "level": "dungeon_3", |
| 207 | + "difficulty": "hard", |
| 208 | + "score": 15750 |
| 209 | + }) |
| 210 | + |
| 211 | + SentrySDK.set_context("player_progress", { |
| 212 | + "character_level": 25, |
| 213 | + "xp": 45000, |
| 214 | + "gold": 1250 |
| 215 | + }) |
| 216 | + |
| 217 | + SentrySDK.set_context("game_settings", { |
| 218 | + "graphics_quality": "high", |
| 219 | + "sound_enabled": true, |
| 220 | + "language": "en" |
| 221 | + }) |
| 222 | + |
| 223 | + SentrySDK.capture_event(SentrySDK.create_event()) |
| 224 | + |
| 225 | + var monitor := monitor_signals(self, false) |
| 226 | + await assert_signal(monitor).is_emitted("callback_processed") |
| 227 | + |
| 228 | + |
| 229 | +func test_default_contexts_presence() -> void: |
| 230 | + SentrySDK._set_before_send(func (event: SentryEvent) -> SentryEvent: |
| 231 | + var json: String = event.to_json() |
| 232 | + |
| 233 | + # Test standard contexts presence |
| 234 | + assert_json(json).at("/") \ |
| 235 | + .must_contain("/contexts/app") \ |
| 236 | + .must_contain("/contexts/culture") \ |
| 237 | + .must_contain("/contexts/device") \ |
| 238 | + .must_contain("/contexts/gpu") \ |
| 239 | + .must_contain("/contexts/os") \ |
| 240 | + .verify() |
| 241 | + |
| 242 | + # Test Godot contexts presence |
| 243 | + assert_json(json).at("/") \ |
| 244 | + .must_contain("/contexts/godot_engine") \ |
| 245 | + .must_contain("/contexts/display") \ |
| 246 | + .must_contain("/contexts/environment") \ |
| 247 | + .must_contain("/contexts/godot_performance") \ |
| 248 | + .verify() |
| 249 | + |
| 250 | + callback_processed.emit.call_deferred() |
| 251 | + return null |
| 252 | + ) |
| 253 | + |
| 254 | + SentrySDK.capture_event(SentrySDK.create_event()) |
| 255 | + |
| 256 | + var monitor := monitor_signals(self, false) |
| 257 | + await assert_signal(monitor).is_emitted("callback_processed") |
0 commit comments