A tiny Bevy library that saves the camera position when the program closes, and restores it when you launch the application again. This is useful when debugging and you don't want to continuously change your hardcoded camera coordinates.
Note that this actually works for any Transform component, and not only restores translation
information, but also scale and rotation.
This crate is compatible with bevy_panorbit_camera.
Add the plugin:
.add_plugins(WhereWasIPlugin::default())To save the translation and rotation of a camera, add the WhereWasI component to an entity with a
Camera component:
commands.spawn((
Camera::default(),
WhereWasI::camera(),
));Note: WhereWasI::camera() is equivalent to WhereWasI::from_name("camera").
For other entities, a name has to be provided.
Add the WhereWasI component to an entity with a Transform:
commands.spawn((
PointLight::default(),
WhereWasI::from_name("point_light"),
));Since WhereWasI indicates that Transform is a required component, we can omit it and
WhereWasI will construct it. If you want to change the initial state of the Transform before a
savefile exists, add a Transform component to the bundle:
commands.spawn((
PointLight::default(),
Transform::from_xyz(5.0, 2.0, 5.0),
WhereWasI::from_name("point_light"),
));See the 3D scene example for a complete example.
The save files will by default be stored in ./assets/saves. You likely want to add this directory
to you .gitignore. Alternatvely, you can configure a different directory when initializing
the plugin. For example, you can store the savefiles in the user's .config directory:
.add_plugins(WhereWasIPlugin {
directory: "~/.config/bevy-saves/my-game".into(),
})WhereWasIPlugin will make sure the directory exists if it doesn't already.
| bevy | bevy-where-was-i |
|---|---|
| 0.17 | 0.3.* |
| 0.16 | 0.2.* |
| 0.15 | 0.1.* |