Skip to content

Commit 00d01ee

Browse files
author
Jonas Heinle
committed
test
1 parent 6e6b74c commit 00d01ee

File tree

2 files changed

+35
-36
lines changed

2 files changed

+35
-36
lines changed

.github/workflows/Windows.yml

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -59,7 +59,6 @@ jobs:
5959

6060
- name: Cmake Build
6161
run: |
62-
setx LIB "C:\VulkanSDK\Lib;%LIB%"
6362
mkdir build
6463
cd build
6564
cmake --preset x64-MSVC-Windows ../

Test/compile/CMakeLists.txt

Lines changed: 35 additions & 35 deletions
Original file line numberDiff line numberDiff line change
@@ -18,48 +18,48 @@ add_executable( ${COMPILE_TEST_SUITE}
1818
# all test specific files -- start
1919
${RENDERER_COMPILE_TEST_FILTER}
2020
# # all test specific files -- end
21-
${RASTER_SHADER_FILTER}
22-
${RAYTRACING_SHADER_FILTER}
23-
${COMMON_SHADER_FILTER}
24-
${POST_SHADER_FILTER}
25-
${BRDF_SHADER_FILTER}
26-
${PATH_TRACING_SHADER_FILTER}
27-
${RENDERER_FILTER}
28-
${PC_FILTER}
29-
${AS_FILTER}
30-
${SCENE_FILTER}
31-
${WINDOW_FILTER}
32-
${MEMORY_FILTER}
33-
${COMMON_FILTER}
34-
${GUI_FILTER}
35-
${UTIL_FILTER}
36-
${VULKAN_BASE_FILTER}
37-
${SHADER_HOST_DEVICE_FILTER}
38-
$<TARGET_OBJECTS:IMGUI>
21+
# ${RASTER_SHADER_FILTER}
22+
# ${RAYTRACING_SHADER_FILTER}
23+
# ${COMMON_SHADER_FILTER}
24+
# ${POST_SHADER_FILTER}
25+
# ${BRDF_SHADER_FILTER}
26+
# ${PATH_TRACING_SHADER_FILTER}
27+
# ${RENDERER_FILTER}
28+
# ${PC_FILTER}
29+
# ${AS_FILTER}
30+
# ${SCENE_FILTER}
31+
# ${WINDOW_FILTER}
32+
# ${MEMORY_FILTER}
33+
# ${COMMON_FILTER}
34+
# ${GUI_FILTER}
35+
# ${UTIL_FILTER}
36+
# ${VULKAN_BASE_FILTER}
37+
# ${SHADER_HOST_DEVICE_FILTER}
38+
#$<TARGET_OBJECTS:IMGUI>
3939
)
4040

41-
target_include_directories( ${COMPILE_TEST_SUITE} PUBLIC
42-
${WORKING_DIRECTORY}include/renderer
43-
${WORKING_DIRECTORY}include/renderer/pushConstants
44-
${WORKING_DIRECTORY}include/renderer/accelerationStructures
45-
${WORKING_DIRECTORY}include/vulkan_base
46-
${WORKING_DIRECTORY}include/gui
47-
${WORKING_DIRECTORY}include/common
48-
${WORKING_DIRECTORY}include/scene
49-
${WORKING_DIRECTORY}include/window
50-
${WORKING_DIRECTORY}include/memory
51-
${WORKING_DIRECTORY}include/util
52-
${WORKING_DIRECTORY}include/app
53-
${WORKING_DIRECTORY}Resources/Shaders/hostDevice
54-
${WORKING_DIRECTORY}include/
55-
)
41+
# target_include_directories( ${COMPILE_TEST_SUITE} PUBLIC
42+
# ${WORKING_DIRECTORY}include/renderer
43+
# ${WORKING_DIRECTORY}include/renderer/pushConstants
44+
# ${WORKING_DIRECTORY}include/renderer/accelerationStructures
45+
# ${WORKING_DIRECTORY}include/vulkan_base
46+
# ${WORKING_DIRECTORY}include/gui
47+
# ${WORKING_DIRECTORY}include/common
48+
# ${WORKING_DIRECTORY}include/scene
49+
# ${WORKING_DIRECTORY}include/window
50+
# ${WORKING_DIRECTORY}include/memory
51+
# ${WORKING_DIRECTORY}include/util
52+
# ${WORKING_DIRECTORY}include/app
53+
# ${WORKING_DIRECTORY}Resources/Shaders/hostDevice
54+
# ${WORKING_DIRECTORY}include/
55+
# )
5656

57-
target_include_directories( ${COMPILE_TEST_SUITE} PRIVATE ${Vulkan_INCLUDE_DIRS})
57+
#target_include_directories( ${COMPILE_TEST_SUITE} PRIVATE ${Vulkan_INCLUDE_DIRS})
5858

5959
target_link_libraries( ${COMPILE_TEST_SUITE} PUBLIC gtest_main
6060
${CMAKE_DL_LIBS}
6161
Threads::Threads
62-
Vulkan::Vulkan
62+
#Vulkan::Vulkan
6363
glfw
6464
imgui
6565
stb

0 commit comments

Comments
 (0)