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Merge remote-tracking branch 'origin/master' into branch
2 parents 230e270 + 04f7bb7 commit 280d2f6

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5 files changed

+28
-4
lines changed

5 files changed

+28
-4
lines changed

Moose Development/Moose/Core/Set.lua

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Original file line numberDiff line numberDiff line change
@@ -89,7 +89,6 @@ do -- SET_BASE
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Index = {},
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Database = nil,
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CallScheduler = nil,
92-
Filter = {},
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FilterCoalitionNumbers = {
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[coalition.side.RED+1] = "red",
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[coalition.side.BLUE+1] = "blue",

Moose Development/Moose/Functional/Shorad.lua

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Original file line numberDiff line numberDiff line change
@@ -684,6 +684,7 @@ do
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local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
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local ShootingWeaponName = EventData.WeaponName -- return weapon type
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-- get firing coalition
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if not EventData.IniGroup then return self end
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local weaponcoalition = EventData.IniGroup:GetCoalition()
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-- get detection probability
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if self:_CheckCoalition(weaponcoalition) then --avoid overhead on friendly fire

Moose Development/Moose/Ops/CTLD.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -7297,10 +7297,10 @@ end
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local type = cargo.CargoType
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local gname = cargo.Name
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local gcargo = self:_FindCratesCargoObject(gname) or self:_FindTroopsCargoObject(gname)
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self:T("Looking at " .. gname .. " in the helo - type = " .. type)
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self:T("Looking at " .. gname .. " in the helo - type = "..tostring(type))
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if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS or type == CTLD_CARGO.Enum.VEHICLE or type == CTLD_CARGO.Enum.FOB) then
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if gcargo and gcargo:GetStock0() > 0 then
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self:T("Adding " .. gname .. " in the helo - type = " .. type)
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self:T("Adding " .. gname .. " in the helo - type = "..tostring(type))
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if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) then
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Troopstable[gname].Inhelo = Troopstable[gname].Inhelo + 1
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end

Moose Development/Moose/Utilities/Enums.lua

Lines changed: 24 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1773,6 +1773,30 @@ ENUMS.Storage.weapons.adapters.lau105 = 'weapons.adapters.lau-105'
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ENUMS.Storage.weapons.containers.US_M10_SMOKE_TANK_WHITE = 'weapons.containers.{US_M10_SMOKE_TANK_WHITE}'
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ENUMS.Storage.weapons.bombs.Mk_82 = 'weapons.bombs.Mk_82'
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ENUMS.Storage.weapons.adapters.BRU42_LS_SUU25 = 'weapons.adapters.BRU-42_LS_(SUU-25)'
1776+
ENUMS.Storage.weapons.missiles.Aster_30_Blk_1 = 'weapons.missiles.Aster 30 Blk 1'
1777+
ENUMS.Storage.weapons.missiles.Aster_30_Blk_1NT = 'weapons.missiles.Aster 30 Blk 1NT'
1778+
ENUMS.Storage.weapons.missiles.Aster_30_Blk_2 = 'weapons.missiles.Aster 30 Blk 2'
1779+
ENUMS.Storage.weapons.missiles.SA9M83M = 'weapons.missiles.SA9M83M'
1780+
ENUMS.Storage.weapons.gunmounts.C130_M4_Rifle = 'weapons.gunmounts.C130_M4_Rifle'
1781+
ENUMS.Storage.weapons.gunmounts.C130_M18_Sidearm_ = 'weapons.gunmounts.{C130-M18-Sidearm}'
1782+
ENUMS.Storage.weapons.gunmounts.C130_Cargo_Bay_M4 = 'weapons.gunmounts.{C130-Cargo-Bay-M4}'
1783+
ENUMS.Storage.weapons.gunmounts.C130_M18_Sidearm = 'weapons.gunmounts.C130_M18_Sidearm'
1784+
ENUMS.Storage.weapons.droptanks.C130J_Ext_Tank_R = 'weapons.droptanks.C130J_Ext_Tank_R'
1785+
ENUMS.Storage.weapons.droptanks.C130J_Ext_Tank_L = 'weapons.droptanks.C130J_Ext_Tank_L'
1786+
ENUMS.Storage.weapons.missiles.SAHQ2 = 'weapons.missiles.SAHQ2'
1787+
ENUMS.Storage.weapons.missiles.Strela_2 = 'weapons.missiles.Strela-2'
1788+
ENUMS.Storage.weapons.missiles.Strela_2M = 'weapons.missiles.Strela-2M'
1789+
ENUMS.Storage.weapons.missiles.Strela_3 = 'weapons.missiles.Strela-3'
1790+
ENUMS.Storage.weapons.missiles.SA9M83 = 'weapons.missiles.SA9M83'
1791+
ENUMS.Storage.weapons.missiles.SAV601P = 'weapons.missiles.SAV601P'
1792+
ENUMS.Storage.weapons.missiles.SA2V759 = 'weapons.missiles.SA2V759'
1793+
ENUMS.Storage.weapons.missiles.SA9M317 = 'weapons.missiles.SA9M317'
1794+
ENUMS.Storage.weapons.missiles.SA9M82M = 'weapons.missiles.SA9M82M'
1795+
ENUMS.Storage.weapons.missiles.SA9M82 = 'weapons.missiles.SA9M82'
1796+
ENUMS.Storage.weapons.missiles.Igla_S = 'weapons.missiles.Igla_S'
1797+
ENUMS.Storage.weapons.gunmounts.AKAN_NO_TRC = 'weapons.gunmounts.{AKAN_NO_TRC}'
1798+
ENUMS.Storage.weapons.gunmounts.AKAN = 'weapons.gunmounts.{AKAN}'
1799+
ENUMS.Storage.weapons.shells.M882_9x19 = 'weapons.shells.9x19_m882'
17761800

17771801
-- UH-60L Mod
17781802
ENUMS.Storage.weapons.gunmounts.UH60LGAU19 = 'weapons.gunmounts.UH-60L GAU-19'

Moose Development/Moose/Wrapper/Scenery.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -75,7 +75,7 @@ function SCENERY:Register( SceneryName, SceneryObject, SceneryZone )
7575
self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil
7676
end
7777

78-
if SceneryObject then
78+
if SceneryObject and SceneryObject.getPoint then
7979
local vec3 = SceneryObject:getPoint()
8080
self.Vec3 = { x = vec3.x, y = vec3.y, z = vec3.z }
8181
self.Vec2 = { x = vec3.x, y = vec3.z }

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