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"""Guide for discovering and using Unity MCP tools effectively."""
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return (
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"Available Unity MCP Server Tools:\\n\\n"
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"- `manage_editor`: Controls editor state and queries info.\\n"
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"- `execute_menu_item`: Executes Unity Editor menu items by path.\\n"
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"- `read_console`: Reads or clears Unity console messages, with filtering options.\\n"
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"- `manage_scene`: Manages scenes.\\n"
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"- `manage_gameobject`: Manages GameObjects in the scene.\\n"
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"- `manage_script`: Manages C# script files.\\n"
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"- `manage_asset`: Manages prefabs and assets.\\n"
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"- `manage_shader`: Manages shaders.\\n\\n"
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"Tips:\\n"
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"- Create prefabs for reusable GameObjects.\\n"
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"- Always include a camera and main light in your scenes.\\n"
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"Available Unity MCP Server Tools:\n\n"
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"- `manage_editor`: Controls editor state and queries info.\n"
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"- `execute_menu_item`: Executes Unity Editor menu items by path.\n"
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"- `read_console`: Reads or clears Unity console messages, with filtering options.\n"
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"- `manage_scene`: Manages scenes.\n"
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"- `manage_gameobject`: Manages GameObjects in the scene.\n"
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"- `manage_script`: Manages C# script files.\n"
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"- `manage_asset`: Manages prefabs and assets.\n"
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"- `manage_shader`: Manages shaders.\n\n"
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"Tips:\n"
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"- Prefer structured script edits over raw text ranges.\n"
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"- For script edits, common aliases are accepted: class_name→className; method_name/target/method→methodName; new_method/newMethod/content→replacement; anchor_method→afterMethodName/beforeMethodName based on position.\n"
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"- You can pass uri or full file path for scripts; the server normalizes to name/path.\n"
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# Resources support: list and read Unity scripts/files
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